RIDE API Documentation RIDE API Documentation
RIDE API Documentation RIDE API Documentation
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    Interface IAudioSystem

    Interface for controlling audio at runtime, including playing, stopping, pausing of sfx.

    Inherited Members
    IRideSystem.SystemAwakeCalled
    IRideSystem.SystemInitCalled
    IRideSystem.SystemAwake()
    IRideSystem.SystemInit()
    IRideSystem.SystemUpdate(Single)
    IRideSystem.SystemLateUpdate(Single)
    IRideSystem.SystemFixedUpdate(Single)
    IRideSystem.SystemShutdown()
    IRideSystem.isActive
    IRideSystem.Activate()
    IRideSystem.Deactivate()
    IApiInject.Inject(IApi)
    IIdentity.id
    Namespace: Ride.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public interface IAudioSystem : IRideSystem, IApiInject, IIdentity

    Methods

    Name Description
    FindAllAudioSources()

    Locates all the current audio sources in the simulation

    IsPlaying(RideID)
    Play(RideID, String)

    Use the given source to play the clip

    Play(String)

    Use an open audio source to play the clip

    PlayAtPosition(String, RideVector3)

    Use an open audio source to play clip at the given position

    Stop(RideID)

    Stop playing the audio source

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