Struct Bounds
Represents the bounding volume of an object in the world. This is a parallel class to UnityEngine.Bounds. Implemented separately to abstract Ride classes away from UnityEngine specific implementations.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Ride
Assembly: cs.temp.dll.dll
Syntax
public struct Bounds
Constructors
Name | Description |
---|---|
Bounds(RideVector3, RideVector3) |
Properties
Name | Description |
---|---|
Center | |
Extents | |
Size |
Methods
Name | Description |
---|---|
ClosestPoint(RideVector3) | |
Contains(RideVector3) |
Operators
Name | Description |
---|---|
Implicit(Bounds to UnityEngine.Bounds) | |
Implicit(UnityEngine.Bounds to Bounds) |