Interface IParticleEffectSystem
System for spawning and controlling particle systems in RIDE
Inherited Members
Namespace: Ride.Effects
Assembly: cs.temp.dll.dll
Syntax
public interface IParticleEffectSystem : IRideSystem, IApiInject, IIdentity
Methods
Name | Description |
---|---|
Create(RideID, RideVector3, RideQuaternion) | Duplicate a particle system from another particle system |
Create(String, RideVector3, CreationType) | Creates the given particle effect system |
Create(String, RideVector3, RideQuaternion, CreationType) | Creates the given particle effect system |
Destroy(RideID) | Destory the particle system |
IsPlaying(RideID) | Test if the particle system is playing |
Pause(RideID) | Pause the particle system |
Play(RideID) | Play the particle system. If the system was paused, it will pick up where it left off. If it was stopped, it will play from the start |
Stop(RideID) | Stop the particle system from playing |