Class ExampleTeamMatch
Inheritance
System.Object
ExampleTeamMatch
Namespace: Ride.Examples
Assembly: cs.temp.dll.dll
Syntax
public class ExampleTeamMatch : ExampleNetworkBase
Fields
Name | Description |
---|---|
GameSettingsSelectedEventMsg | |
loadTerrain | |
m_bluePlayer | |
m_botPath | |
m_botsAllowed | |
m_breaker | |
m_chatMenu | |
m_collisionLod | |
m_collisionPath | |
m_latencyMenu | |
m_lod | |
m_mainCam | |
m_myClient | |
m_photon | |
m_photonChat | |
m_preSpawnedObjects | |
m_razishProxy | Used for rendering if razish wasn't able to load. This is the mesh that is used for the navmesh |
m_redPlayer | |
m_renderRadius | |
m_respawnMenu | |
m_respawnWaitTime | |
m_roomSettingsMenu | |
m_spectatorPlayer | |
m_teamScoreMenu | |
m_teamSelect | |
m_terrainLoadCenter | |
m_terrainPath | |
m_vehicleController | |
patrolBot | |
TeamSelectedEventMsg |