Method InsertObject
InsertObject(Int32)
Insert the object into the system using id of the object assigned by the game/simulation engine. This is useful for associating RideID's for objects that exist in the scene prior to runtime
Declaration
RideID InsertObject(int engineGameObjectInstanceId)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | engineGameObjectInstanceId | The id given to an object by the game/simulation engine. This is NOT a RideID |
Returns
Type | Description |
---|---|
RideID | The RideID associated with this object |