Method SetRendererObject
SetRendererObject(RideID, RideID)
Terrains loaded via AssetBundle have their collider and renderer separated into different objects to allow for different LODs for each. This sets the renderer object.
Declaration
void SetRendererObject(RideID terrainAttribute, RideID rendererObject)
Parameters
Type | Name | Description |
---|---|---|
RideID | terrainAttribute | RideID of the terrain attribute |
RideID | rendererObject | RideID of the object containing the tile's renderer |