Struct Movement
Stores data that explains how and where an entity will move around the world
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Ride.Movement
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public struct Movement
Constructors
Name | Description |
---|---|
Movement(MovementBehaviour, PathingBehaviour, RideVector3, Single, Single, Boolean, IPath) |
Fields
Name | Description |
---|---|
maxSpeed | |
movementBehaviour | |
path | |
pathingBehaviour | |
speed |