Struct RideMatrix4x4
Represents a 4x4 vector This is a parallel class to UnityEngine.Matrix4x4. Implemented separately to abstract Ride classes away from UnityEngine specific implementations.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Ride
Assembly: cs.temp.dll.dll
Syntax
public struct RideMatrix4x4
Constructors
Name | Description |
---|---|
RideMatrix4x4(RideVector4, RideVector4, RideVector4, RideVector4) |
Fields
Name | Description |
---|---|
m00 | |
m01 | |
m02 | |
m03 | |
m10 | |
m11 | |
m12 | |
m13 | |
m20 | |
m21 | |
m22 | |
m23 | |
m30 | |
m31 | |
m32 | |
m33 |
Properties
Name | Description |
---|---|
determinant | |
Item[Int32] | |
Item[Int32, Int32] |
Operators
Name | Description |
---|---|
Implicit(RideMatrix4x4 to UnityEngine.Matrix4x4) | |
Implicit(UnityEngine.Matrix4x4 to RideMatrix4x4) |