Struct RideQuaternion
Represents a rotation stored as a Quaternion. This is a parallel class to UnityEngine.Quaternion. Implemented separately to abstract Ride classes away from UnityEngine specific implementations.
Implements
IEquatable<RideQuaternion>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Ride
Assembly: cs.temp.dll.dll
Syntax
public struct RideQuaternion
Constructors
Name | Description |
---|---|
RideQuaternion(RideQuaternion) | |
RideQuaternion(Single, Single, Single, Single) |
Fields
Name | Description |
---|---|
identity | |
w | |
x | |
y | |
z |
Properties
Name | Description |
---|---|
eulerAngles |