Struct RideRay
Represents a ray through 3d space. This is a parallel class to UnityEngine.Ray. Implemented separately to abstract TSS classes away from UnityEngine specific implementations.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Ride
Assembly: cs.temp.dll.dll
Syntax
public struct RideRay
Constructors
Name | Description |
---|---|
RideRay(RideVector3, RideVector3) | |
RideRay(UnityEngine.Ray) |
Fields
Name | Description |
---|---|
direction | |
origin |
Operators
Name | Description |
---|---|
Implicit(RideRay to UnityEngine.Ray) | |
Implicit(UnityEngine.Ray to RideRay) |