Struct RideRaycastHit
Stores information about the result of a raycast. This is a parallel class to UnityEngine.RaycastHit. Implemented separately to abstract Ride classes away from UnityEngine specific implementations.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Ride
Assembly: cs.temp.dll.dll
Syntax
public struct RideRaycastHit
Fields
Name | Description |
---|---|
hitEntity | |
hitInfo | |
isHit | |
Null |