Class AuthoredEntityData
Class storing parameter used for spawning entities via CreateRideScene.cs Parameters are set through editor window (CreateRideScene.cs) and entities are spawned with these parameters via BehaviourSceneManager.cs
Inheritance
System.Object
AuthoredEntityData
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Ride.Scenario
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class AuthoredEntityData
Constructors
Name | Description |
---|---|
AuthoredEntityData() | |
AuthoredEntityData(AuthoredEntityData) | |
AuthoredEntityData(AuthoredEntityData.EntityType, TextAsset, Vector3, String, Vector3, GameObject) |
Fields
Name | Description |
---|---|
m_behaviourData | |
m_id | |
m_name | |
m_prefabRef | |
m_spawnPosition | |
m_spawnRotation | |
m_team | |
m_type | |
m_vectorParam |