Class Minimap
Provides a RTS-style bird's eye view visual map of the world and the location of it's entities
Inherited Members
Namespace: Ride.UI
Assembly: cs.temp.dll.dll
Syntax
public class Minimap : MenuMono, IMenu, IMinimap
Fields
Name | Description |
---|---|
m_bluforIndicator | The image displayed on the minimap to represent an allied force |
m_bluforPlayerIndicator | The image displayed on the minimap to represent an allied force player |
m_civIndicator | The image displayed on the minimap to represent a civilian |
m_indicatorPrefab | The prefab that is used to instantiate entity representations on the minimap |
m_indicatorUpdateInterval | The time span in seconds between entity indicator position updates on the map |
m_map | |
m_objectiveIndicator | The image displayed on the minimap to represent an objective |
m_opforIndictator | The image displayed on the minimap to represent an opposing force |
m_playerFieldOfViewIndicator | The image displayed on the minimap to represent a player's field of view |
m_target | The camera that you want to control with the minimap |
Methods
Name | Description |
---|---|
AddIndicator(RideID) | |
SetCameraPosition(RideVector2) | Moves the scene camera to the normalized position in the world |
Start() |