Class UnityTerrainAttribute
Inheritance
System.Object
UnityTerrainAttribute
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Ride
Assembly: cs.temp.dll.dll
Syntax
public class UnityTerrainAttribute
Fields
Name | Description |
---|---|
ColliderObject | Terrain loaded via AssetBundle are seperated into collider and renderer objects, to allow those to use different LODS. This refers to the collider object. |
RendererObject | Terrain loaded via AssetBundle are seperated into collider and renderer objects, to allow those to use different LODS. This refers to the renderer object. |
Properties
Name | Description |
---|---|
fragmentType | |
terrainType |