Namespace Ride.WorldState
Classes
AgentAddedEvent
AgentAttackedByAgentEvent
AgentClassChange
AgentCoverLeftEvent
AgentCoverReachedEvent
AgentDiedEvent
AgentDisengagedEvent
AgentEngagedEvent
AgentEvent
AgentHealthModifiedEvent
AgentIdleEmoteChange
AgentItemEvent
AgentJumpEvent
AgentKilledByAgentEvent
AgentPostureChange
AgentReachedGoalEvent
AgentRemovedEvent
AgentRevivedEvent
AgentStateChangedEvent
AgentStateChangedEventGUID
AgentThrowEvent
AgentTrainingEpisodeBeginEvent
AgentTrainingEpisodeEndEvent
AgentTrainingEpisodeResultEvent
AgentTrajectoryEvent
BallisticHitEvent
BeginMovingEvent
BillboardSelectedEvent
BillboardUnselectedEvent
BTNodeVisited
BTRootUpdated
DestinationReachedEvent
EnemyDestroyedEvent
EntityBehaviourChangedEvent
EntityBehaviourEvent
EntityBehaviourFinishedEvent
EntityBehaviourStartedEvent
EntityBehaviourStoppedEvent
EntityCreatedEvent
EntityDataEvent
EntityEvent
EntitySetupEvent
ExitingBehaviorTree
ExitingStateMachine
ExplosiveEvent
FlagCapturedEvent
FormationChangeEvent
GameObjectCreatedEvent
GameObjectDestroyedEvent
GameObjectEvent
IEDTriggeredEvent
InputLayerModifiedEvent
ItemEvent
MaterialAddedEvent
MaterialEvent
MoverStoppedEvent
NAT_EnterFinish
NAT_EnterFunction
NAT_EnterNode
NAT_NodeResolved
NAT_ReceivingNLPResponse
NetworkViewCreatedEvent
NetworkViewDestoyedEvent
NetworkViewEvent
ObservabilityUpdatedEvent
PathFinishedEvent
RegionChangeEvent
World event data dispatched by IRegionService, Accompanies world events idenified as "agentEnterRegion", "agentExitRegion", "groupEnterRegion", "groupExitRegion"
RoundLandingEvent
ScenarioEventEvent
World Event dispatched by the Scenario System when a Scenario Event is executed
ScenarioStartedEvent
SelectionEvent
SimulationEventData
SimulationResetEvent
TeamEvent
TeamLeaderCommandEvent
World event data dispatched by IRegionService, Accompanies world events idenified as "agentEnterRegion", "agentExitRegion", "groupEnterRegion", "groupExitRegion"
TeamMemberReportEvent
TeamTargetsAcquiredEvent
TerrainClearedEvent
TerrainDestructedEvent
TerrainLoadedEvent
WaypointReachedEvent
WeaponEvent
WeaponFiringModeChangeEvent
WorldEventBase
WorldStateMono
WorldStateSystemMono
Base class for all Ride systems.
Structs
EntityDataEvent.EntityDataPoint
TerrainDestructEventData
WorldEventMarker
Meta data about a meaningful event that occured during the scenario
Interfaces
IWorldEvent
IWorldState
IWorldStateSystem
Enums
EntityBehaviourChangeType
EntityBehaviourUserType
WorldEvent
Delegates
WorldSimulationEvent<T>
This delegate is a function which is passed in to the IWorldState worldSimulationEvents Dictionary List which is a list of functions which are called when the WorldEvent occurs