Class AgentKilledByAgentEvent
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Ride.WorldState
Assembly: cs.temp.dll.dll
Syntax
public class AgentKilledByAgentEvent : AgentEvent, IWorldEvent
Constructors
Name | Description |
---|---|
AgentKilledByAgentEvent(RideID, RideID, RideID) | |
AgentKilledByAgentEvent(RideID, RideID, RideID, Boolean, Boolean) |
Fields
Name | Description |
---|---|
allowRespawn | |
killer | |
killerWeapon | |
removeOnDestruction |