Class TerrainSystemMono
the functionality for a terrain such as loading and determining terrain features and characteristics
Inherited Members
Namespace: Ride.Terrain
Assembly: cs.temp.dll.dll
Syntax
public class TerrainSystemMono : RideSystemMonoBehaviour, ITerrainSystem, IRideSystem, IApiInject, IIdentity
Fields
Properties
Name | Description |
---|---|
attributeSystem | |
navigationSystem |
Methods
Name | Description |
---|---|
CancelLoadTerrain(ITerrain) | |
ConvertToLatLng(RideVector3) | Converts the scene position to latitude and longitude |
ConvertToLatLng(RideVector3, Int32, Boolean) | |
ConvertToScenePosition(Geospatial.LatLng) | |
ConvertToScenePosition(Double, Double, Int32) | Converts latitude and longitude coordinates to a position in the scene |
DestroyTerrain(ITerrain) | |
DestructTerrain(RideVector3, Single, Single) | Modifies the verticies of the terrain mesh in order to display destruction |
DisableRendering(ITerrain) | |
GetHeightAboveTerrain(RideVector3) | |
GetTerrainHeight(RideVector3, RideVector3) | |
GetTerrainLayer() | |
GetTerrainMask() | |
LoadTerrain(LoadTerrainParams) | |
LoadTerrain(Int32, String, IProgress<LoadTerrainProgress>) | |
LoadTerrain(String, String, IProgress<LoadTerrainProgress>) | |
LoadTrees(String) | |
QueryPoint(Geospatial.LatLng) | |
QueryPoint(RideVector3) | |
RaycastTerrain(RideRay, out RideRaycastHit) | |
SystemInit() |