Class EntityBehaviourChangedEvent
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Ride.WorldState
Assembly: cs.temp.dll.dll
Syntax
public class EntityBehaviourChangedEvent : EntityBehaviourEvent, IWorldEvent
Constructors
Fields
Name | Description |
---|---|
changeType | The type of change that happend |
prevBehaviour | The previous behaviour used by the entity. Equal to RideID.Null unless BehaviourChangeType is equal to Set |
userType | The type of entity involved in the change |