Class EntityBehaviourEvent
Inheritance
System.Object
EntityBehaviourEvent
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Ride.WorldState
Assembly: cs.temp.dll.dll
Syntax
public class EntityBehaviourEvent : WorldEventBase, IWorldEvent
Constructors
Name | Description |
---|---|
EntityBehaviourEvent(RideID, RideID, String) |
Fields
Name | Description |
---|---|
behaviour | The behaviour involved in the change |
entity | The entity involved in the behavioural change |
name | Human readable name of the behaviour |