This page outlines acquiring the RIDE API and how to get up and running using the provided NewProjectTemple, or linking the API to your own Unity project.
While designed to be independent of any particular game or simulation engine, the current RIDE API implementation leverages the Unity platform.
The following tutorials are geared toward developers and researchers working with the RIDE project source and new to the Unity development platform.
The primary target audience of RIDE is developers working on DoD related training simulation systems.
Ongoing collection of responses to questions posed by our diverse user base.