Details new changes made since the previous release of the RIDE platform to external collaborators and developers.
Please read the below Release Notes and related changes for this version.
IMPORTANT In order to access Terrain datasets, you must have a terrain key. Please contact us directly in order to acquire a key. If you wish to use the ExampleNLP scene and related web services, you must update your local RIDE config file (ride.json). Please back-up any local changes to the file, including your terrain key. Next, restore your Config to default using the corresponding option in the Config debug menu at run-time, then reapply any customization and terrain key. Refer to the Config File page within Support for more information. |
Added NetworkCivilianBot prefab for civilian networked bot.
Added HMV_AI_Network.prefab and HMV_User_Network.prefab for machinima and Timeline usage.
Replaced all instances of Bravemind PrpWoodenCrate03Prefab.prefab with newly added free crate asset in
BattleDrill_CoverAndConcealment.unity scene.
Replaced PrpGurney01_Rubber_Mat.mat in ItmM203Prefab.prefab with shd_black.mat from
Assets/Ride/Examples/AirSim/AirSimAssets/Models/UnityDrone.fbx.
Added ChrUsaArmyInfantryAcu01_ rank insignia variants E3 – E9.
Added LOD prefab variants of Soldier OCP and legacy Insurgent Models.
Added OCP ELITE Character with Gear Components Skinned to the mesh, ChrDavisArmyOCP_Gear.fbx. These can be individually toggled off depending on need.
Created Soldier and Insurgent DataMono variants with LOS disabled for performance purposes; recommended use case for when multiple onscreen.
Added proximity-based IED object model and prefab, ItmProximityIEDNetworkPrefabfab.
Added generic, non-networked, AI-controlled M1A2Abrams (M1A2AbramsDataMono) prefab to replace deprecated AbramsDataMono prefab.
Updated speed of network prefabs that were slower than other humanoid prefabs: NetworkSoldierBlueBots, NetworkSoldierRedBot, NetworkSoldierBlueWithoutController, NetworkSoldierBlue, and NetworkSoldierRed.
Updated armor vehicle prefabs to include armor rating on their hit box: BMP3_Desert_User_Network, Bradley_User_Network, M1A2Abrams_User_Network,and T80U_User_Network.
Added T80U tank gun and ammunition magazine prefabs: T80U_3VBM3_MagazinePrefab and ItmD81TM_2A46_GunPrefab.
Added mounted weapon controllable to M2 Browning weapon prefab.
Added prefabs for BMP3 Desert User Network APC, Bradley User Network APC, M242 Bushmaster gun and M791 A-P Sabot magazine.
Added new M1A2 Abrams tank model and M1A2AbramsUser_Network prefab for networked version of Abrams tank.
Added Mounted Weapon Controllable script to M256A1_Gun prefab (previously AbramsGun) weapon and modified ItmAbramsGunPrefab prefab to include mounted weapon controllable.
New BMP-3 2A70 gun and gun magazine prefabs.
Added user controlled versions of vehicle prefabs:
MRAP User Network
T80U User Network
Bradley User network
HMV Ambulance User network
Added AI (non-user controlled) versions of vehicle prefabs:
M1A2 Abrams, T-80U and MRAP
Bradley AI Network
BMP3 AI Network
HMV Ambulance AI Network
RIDE website Examples content now filtered under pre-defined categories.
Added Example scenes that highlight new RIDE capabilities, such as:
Additions or refinements to existing Example scenes:
This release contains numerous bug fixes, including code refactoring and optimizations. Selected items of interest listed below.
New defects or regressions of interest to be addressed in a future release.