Details new changes made since the previous release of the RIDE platform to external collaborators and developers.
We are thrilled to announce our latest release of RIDE, version 0.7! Please read the below Release Notes and related changes for this version.
IMPORTANT In order to access Terrain datasets, you must have a terrain key. Please contact us directly in order to acquire a key. If you wish to use the ExampleNLP scene and related web services, you must update your local RIDE config file (ride.json). Please back-up any local changes to the file, including your terrain key. Next, restore your Config to default using the corresponding option in the Config debug menu at run-time, then reapply any customization and terrain key. Refer to the Config File page within Support for more information. |
IMPORTANT Agent speed now set to 5 m/s on military and civilian prefabs, deriving from BaseCharacter.prefab. Please review any custom scenes in your projects for hardcoded agent speed values that may need adjustment. |
Note, the changes below are in preparation for an upcoming hybrid finite state machine and behavior tree AI authoring toolset.
IMPORTANT As of RIDE v0.7, the supported Unity versions are 2022.x, LTS 2021.3.x and LTS 2020.3.x. Note, under 2020.3.x, Microsoft.Extensions.Logging.Abstractions.dll and NonverbalBehaviorGenerator.dll need to be manually excluded from being compiled by unchecking their respective Import Settings inside the Inspector pane. |
DocFX API Documentation, changed the RIDE API template to SingulinkFX: https://ride.ict.usc.edu/api
Added Example scenes that highlight new RIDE capabilities, such as:
This release contains numerous bug fixes, including code refactoring and optimizations. Selected items of interest listed below.
New defects or regressions of interest to be addressed in a future release.