Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.
Tag: Programming & Scripting
State Machine
Basic Agent state machine that can be modified as needed for simulations.
Load OWT Terrain from disk, create agents from prefabs or from the scene.
REST Services
Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.
Pedagogical Logger
Logs pedagogical events during an active simulation for later analysis.
Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.
Moving Agents
Interface systems for moving agents in scenarios.
Use the RIDE API to implement your own logging.
Listening to / Dispatching Events
Create listeners for events and dispatch events in simulations.
Headless Mode
If the CommandLineParser.cs script is in the scene, and you create a build of the scene, then you can process all the ScenarioParameters and run your simulation with or without graphics.