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Example

Dynamic Spawn

Spawn individual agents or squads, and then commandeer any single unit with full first-person fire/movement controls.

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Example

Default Skin

Collects the available UI elements (widgets) in RIDE.

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Navigation Mesh Generation

Create a navigation mesh from local OWT data for agent pathing.

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Combat

Define the unit spawn parameters of opposing Blue and Red agents. Autonomous behaviors enable each side to navigate obstacles and engage via line-of-sight in order to reach a waypoint.

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Example

Agent Commands

Command agents with basic real-time strategy (RTS) control type input. Displays a selector marquee in a specified color, with selected agents displaying a circular icon at their base.

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Agent Behaviours

Demonstrates a code-driven set of general and custom agent behaviors for a unit.

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Adding Agents

Instance Red/Blue agents through script at runtime.

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Terrain Loading

Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.

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Team Match

Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.

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Line of Sight

Demonstrates terrain map line-of-sight (LOS) system for BLUEFOR, OPFOR and CIV agents.