Spawn individual agents or squads, and then commandeer any single unit with full first-person fire/movement controls.
Tag: Programming & Scripting
Default Skin
Collects the available UI elements (widgets) in RIDE.
Navigation Mesh Generation
Create a navigation mesh from local OWT data for agent pathing.
Define the unit spawn parameters of opposing Blue and Red agents. Autonomous behaviors enable each side to navigate obstacles and engage via line-of-sight in order to reach a waypoint.
Agent Commands
Command agents with basic real-time strategy (RTS) control type input. Displays a selector marquee in a specified color, with selected agents displaying a circular icon at their base.
Agent Behaviours
Demonstrates a code-driven set of general and custom agent behaviors for a unit.
Adding Agents
Instance Red/Blue agents through script at runtime.
Terrain Loading
Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.
Team Match
Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.
Line of Sight
Demonstrates terrain map line-of-sight (LOS) system for BLUEFOR, OPFOR and CIV agents.