This example demonstrates how to examine and run unit tests on various Machine Learning models residing within/outside RIDE backed with Unity Barracuda framework.
Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.
This example demonstrates how to set up a network environment with controllable characters using the RIDE API and Photon asset package.
How to add custom animations to agent avatars in RIDE, including a simple debug selection menu.
Demonstrates various tools for real-time terrain analysis.
Demonstrates the dynamic navigation of different unit types to an arbitrary waypoint under a severe weather event affecting ground conditions.
Demonstrates the systems for real-time interpretation of scenario events and narrative summarization.
Demonstrates how to reset a camera’s position and rotation at run-time using RIDE’s ICamera system.
Provides the ability to record a session in a one vs. one match over the network and the ability to play back that session recording.
Demonstrates loading of terrain maps into a specific scene with REST features.