Categories
Example

Barracuda API

This example demonstrates how to examine and run unit tests on various Machine Learning models residing within/outside RIDE backed with Unity Barracuda framework.

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Example

Timeline

Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.

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Example

Simple Network Controls

This example demonstrates how to set up a network environment with controllable characters using the RIDE API and Photon asset package.

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Example

Custom Agent Animations

How to add custom animations to agent avatars in RIDE, including a simple debug selection menu.

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Example

Grid Contour Toggle

Demonstrates various tools for real-time terrain analysis.

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Example

Ground Classification Weather

Demonstrates the dynamic navigation of different unit types to an arbitrary waypoint under a severe weather event affecting ground conditions.

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Example

Interpretation System

Demonstrates the systems for real-time interpretation of scenario events and narrative summarization.

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Example

Camera Home

Demonstrates how to reset a camera’s position and rotation at run-time using RIDE’s ICamera system.

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Example

Session Recording and Playback Networked

Provides the ability to record a session in a one vs. one match over the network and the ability to play back that session recording.

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Example

Local Terrain Loader and Player

Demonstrates loading of terrain maps into a specific scene with REST features.