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Example

RIDE API Basics

Demonstrates how to spawn and move opposing agents.

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Example

Time Simulation

Demonstrates how to control simulation time speed and unit movement speed.

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Example

Audio

This example demonstrates how to load and play audio clips in RIDE.

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Example

Razish Tour

This example scene shows how to create an interactive tour around a terrain using scenario events and custom AI behaviors.

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Example

VGL Stress Test

Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.

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Example

Vehicles Input

Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.

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Example

Unit Data

Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.

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Example

Trees

Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.

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Example

Terrain Destruction

Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.

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Example

State Machine

Basic Agent state machine that can be modified as needed for simulations.