Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.
This scene displays the currently available SpeedTree assets arranged in a grid formation. These objects can be inspected, rearranged and removed as needed prior to the creation of asset bundles.
This scene lives in a separate project directory outside of the main RideUnity project. As such, ensure that it’s lunched with its own runUnity.bat file.
The ExampleTreesPositioner script aids in the arrangement of related asset types in the children below it. See “Trees” object in the example scene.