The RIDE ATLAS (Aerial Terrain Line of Sight Analysis System) integration represents an improved package of ATLAS rebuilt within RIDE.
Tag: Behaviors & Navigation
A* Pathing
Demonstrates how to use the “A* Pathfinding” option as a new movement system type for units.
Demonstrate various ICT S&T research lines in a well-known format with very specific pass/fail parameters and training objectives.
Region System
Track the movement of individual agents and groups as they move in and out of defined polygonal regions.
Razish Tour
This example scene shows how to create an interactive tour around a terrain using scenario events and custom AI behaviors.
Vehicles Input
Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.
State Machine
Basic Agent state machine that can be modified as needed for simulations.
Patrol and Attack Bot
Demonstrates autonomous agents using behavior trees (BT) in order to make decisions about patrolling and attacking.
Moving Agents
Interface systems for moving agents in scenarios.
Training TakeCover ML
Rapid training of mlAgent units for modelling cover behaviour by inference. This scene links to an external python application over Unity TCP containing user-defined observations created in an academy for which the unit “brains” undergo training.