The RIDE ATLAS (Aerial Terrain Line of Sight Analysis System) integration represents an improved package of ATLAS rebuilt within RIDE.
Tag: Terrain
Grid Contour Toggle
Demonstrates various tools for real-time terrain analysis.
Ground Classification Weather
Demonstrates the dynamic navigation of different unit types to an arbitrary waypoint under a severe weather event affecting ground conditions.
Local Terrain Loader and Player
Demonstrates loading of terrain maps into a specific scene with REST features.
Razish Tour
This example scene shows how to create an interactive tour around a terrain using scenario events and custom AI behaviors.
Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.
Terrain Destruction
Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.
Navigation Mesh Generation
Create a navigation mesh from local OWT data for agent pathing.
Terrain Loading
Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.
Team Match
Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.