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Example

Asset Lineup

Collects available entity prefabs for inspection, modification and testing.

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Example

Interpretation System

Demonstrates the systems for real-time interpretation of scenario events and narrative summarization.

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Example

DataMono Entities

“DataMono” characters built by using bootstrappable data components for entities.

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Example

Battle Drills – React to Ambush – Near

Demonstrate various ICT S&T research lines in a well-known format with very specific pass/fail parameters and training objectives.

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Example

Region System

Track the movement of individual agents and groups as they move in and out of defined polygonal regions.

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Example

Time Simulation

Demonstrates how to control simulation time speed and unit movement speed.

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Example

Razish Tour

This example scene shows how to create an interactive tour around a terrain using scenario events and custom AI behaviors.

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Example

VGL Stress Test

Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.

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Example

Vehicles Input

Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.

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Example

Unit Data

Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.