This example demonstrates how to set up a network environment with controllable characters using the RIDE API and Photon asset package.
Provides the ability to record a session in a one vs. one match over the network and the ability to play back that session recording.
Demonstrates how to setup a scene to use VHMsg (ActiveMQ wrapper) in RIDE.
Demonstrates how to open, send data over, and close a TCP socket in RIDE.
Demonstrates how to use RIDE systems to send and receive Distributed Interactive Simulation (DIS) messages.
Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.
Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.
Create listeners for events and dispatch events in simulations.
Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.