Categories
Example

Simple Network Controls

This example demonstrates how to set up a network environment with controllable characters using the RIDE API and Photon asset package.

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Example

Session Recording and Playback Networked

Provides the ability to record a session in a one vs. one match over the network and the ability to play back that session recording.

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Example

API Functions VHMsg

Demonstrates how to setup a scene to use VHMsg (ActiveMQ wrapper) in RIDE.

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Example

Sockets

Demonstrates how to open, send data over, and close a TCP socket in RIDE.

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Example

DIS Messages

Demonstrates how to use RIDE systems to send and receive Distributed Interactive Simulation (DIS) messages.

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Example

REST Services

Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.

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Example

MSELI

Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.

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Example

Listening to / Dispatching Events

Create listeners for events and dispatch events in simulations.

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Example

Team Match

Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.