Demonstrates how to setup a scene to use VHMsg (ActiveMQ wrapper) in RIDE.

How to Use

Examine the example scene hierarchy to see which objects you need in order to be VHMsg compatible.

Scene Location & Name


Setup Requirements 

Add Assets/Ride/Prefabs/RideVHMsgManager.prefab to the scene. This enables the sending and receiving of VHMsgs.

Note, the service relies on the ActiveMQ protocol, which can be downloaded from the location specified in the scene.