Demonstrates how to setup a scene to use VHMsg (ActiveMQ wrapper) in RIDE.
If the CommandLineParser.cs script is in the scene, and you create a build of the scene, then you can process all the ScenarioParameters and run your simulation with or without graphics.
Create listeners for events and dispatch events in simulations.
Demonstrates how to spawn and move opposing agents.
Load OWT Terrain from disk, create agents from prefabs or from the scene.
Basic Agent state machine that can be modified as needed for simulations.