Demonstrates how to use RIDE systems to send and receive Distributed Interactive Simulation (DIS) messages.
Shows how to upload and download files from cloud services AWS S3 and Azure Blob.
Demonstrates the systems for real-time interpretation of scenario events and narrative summarization.
Demonstrates how to load, display, and switch between different languages
Use the RIDE API to implement your own logging.
Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.
This example demonstrates how to use Google and Facebook OAuth authentication systems within RIDE.
Logs pedagogical events during an active simulation for later analysis.
Track the movement of individual agents and groups as they move in and out of defined polygonal regions.
Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.
Demonstrates how to open, send data over, and close a TCP socket in RIDE.
Demonstrates how to use Microsoft speech recognition in RIDE.
Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.
Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.