Categories
Example

Timeline

Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.

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Example

Camera Home

Demonstrates how to reset a camera’s position and rotation at run-time using RIDE’s ICamera system.

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Example

Session Recording and Playback Networked

Provides the ability to record a session in a one vs. one match over the network and the ability to play back that session recording.

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Example

Session Recording and Playback

Provides the ability to record a session and then play back that session recording.

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Example

Camera Tween

Demonstrates how to use RIDE’s tween (in-betweening) system to move a camera.

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Example

Particle System

Displays how to create particle systems from prefabs, scene objects, resources, and RideIDs.

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Example

Audio

This example demonstrates how to load and play audio clips in RIDE.

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Example

Default Skin

Collects the available UI elements (widgets) in RIDE.