Demonstrates cloud-based text-to-image generative AI, comparing OpenAI DALL-E against Stability AI Stable Diffusion.
Tag: Cinematics & Media
Audio-Visual Sensing
Shows how to leverage commodity audio-visual sensing AI services through REST calls, using RIDE’s common web services system.
Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.
Camera Home
Demonstrates how to reset a camera’s position and rotation at run-time using RIDE’s ICamera system.
Provides the ability to record a session in a one vs. one match over the network and the ability to play back that session recording.
Session Recording and Playback
Provides the ability to record a session and then play back that session recording.
Camera Tween
Demonstrates how to use RIDE’s tween (in-betweening) system to move a camera.
Particle System
Displays how to create particle systems from prefabs, scene objects, resources, and RideIDs.
This example demonstrates how to load and play audio clips in RIDE.
Default Skin
Collects the available UI elements (widgets) in RIDE.