Demonstrates how to use RIDE’s tween (in-betweening) system to move a camera.

How to Use

Hit play and watch the camera loop around and focus on the soldier.

Scene Location & Name


Setup Requirements 

Add the Assets/Ride_Dependencies/vhAssets/Machinima/Prefabs/CurvePrefab.prefab file into the scene.

Duplicate the child game object Points and move them in the Unity scene to the positions that you want them.

Examine ExampleCameraTween.cs attached to the “Example” game object to see how the camera moves along the curve.

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