Displays how to create particle systems from prefabs, scene objects, resources, and RideIDs.

How to Use

Hit Play in the scene and 4 particle systems will spawn: 2 red, 1 green, and 1 blue. Examine the ExampleParticleSystems.cs script to see how they are instantiated.

Scene Location & Name


Setup Requirements 

The resource loader game object in the scene is linked to the RedParticleSystem Prefab in Assets/Ride/Examples/Effects/ExampleParticleEffectSystem.

The blue particle system is loaded from Assets/Ride/Examples/Effects/ExampleParticleEffectSystem/Resources.

The green particle system is loaded from the “GreenParticleSystem” gameobject in the scene.

All systems are instantiated from the ExampleParticleSystems.cs script attached to the “Example” game object.

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