State Machine
Basic Agent state machine that can be modified as needed for simulations.
The RIDE platform contains several example scenes that feature one or multiple capabilities of the API.
New example scenes are added to the project regularly.
Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation.
The Level Select standalone release may feature certain Examples that currently do not have distributed source files.
The RIDE platform contains several example scenes that feature one or multiple capabilities of the API.
Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation or not featured in the current LevelSelect scene listing.
New example scenes are added to the project regularly.
Basic Agent state machine that can be modified as needed for simulations.
Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.
Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.
Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.
Demonstrates how to control simulation time speed and unit movement speed.
Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.
Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.
Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.
Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.
Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.
Shows how to send GET, PUT, POST, and web requests through RIDE’s common web services system.