Examples

The RIDE platform contains several example scenes that feature one or multiple capabilities of the API. 

New example scenes are added to the project regularly.

Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation.

The Level Select standalone release may feature certain Examples that currently do not have distributed source files.

The RIDE platform contains several example scenes that feature one or multiple capabilities of the API. 

Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation or not featured in the current LevelSelect scene listing.

New example scenes are added to the project regularly.

Example State Machine Image

State Machine

Basic Agent state machine that can be modified as needed for simulations.

Team Match Room Image

Team Match

Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.

Example Terrain Destruction Image

Terrain Destruction

Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.

OWT USC Campus Image

Terrain Loading

Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.

Example Time Simulation capture

Time Simulation

Demonstrates how to control simulation time speed and unit movement speed.

Timeline Compilation Example

Timeline

Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.

Example Trees Image

Trees

Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.

Unit Data Example Image

Unit Data

Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.

Example Input Vehicle Image CTR

Vehicles Input

Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.

Example VGL Stress Test Image

VGL Stress Test

Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.

Example Web Services Image 03

Web Services

Shows how to send GET, PUT, POST, and web requests through RIDE’s common web services system.