Examples

The RIDE platform contains several example scenes that feature one or multiple capabilities of the API. 

New example scenes are added to the project regularly.

Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation.

The Level Select standalone release may feature certain Examples that currently do not have distributed source files.

The RIDE platform contains several example scenes that feature one or multiple capabilities of the API. 

Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation or not featured in the current LevelSelect scene listing.

New example scenes are added to the project regularly.

Line of Sight

Demonstrates terrain map line-of-sight (LOS) system for BLUEFOR, OPFOR and CIV agents. 

Localization

Demonstrates how to load, display, and switch between different languages

Logging

Use the RIDE API to implement your own logging.

MSELI

Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.

NLP Service Comparison

Demonstrates the integration of cloud-based Natural Language Processing services for comparison within a Q & A format.

OAuth

This example demonstrates how to use Google and Facebook OAuth authentication systems within RIDE.

Particle System

Displays how to create particle systems from prefabs, scene objects, resources, and RideIDs.

Patrol and Attack Bot

Demonstrates autonomous agents using behavior trees (BT) in order to make decisions about patrolling and attacking.

Razish Tour

This example scene shows how to create an interactive tour around a terrain using scenario events and custom AI behaviors.

Region System

Track the movement of individual agents and groups as they move in and out of defined polygonal regions.

REST Services

Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.

RIDE ATLAS

The RIDE ATLAS (Aerial Terrain Line of Sight Analysis System) integration represents an improved package of ATLAS rebuilt within RIDE.

Simple Network Controls

This example demonstrates how to set up a network environment with controllable characters using the RIDE API and Photon asset package.

Sockets

Demonstrates how to open, send data over, and close a TCP socket in RIDE.

NLP Service Comparison

Demonstrates the integration of cloud-based Natural Language Processing services for comparison within a Q & A format.

OAuth

This example demonstrates how to use Google and Facebook OAuth authentication systems within RIDE.

Particle System

Displays how to create particle systems from prefabs, scene objects, resources, and RideIDs.

Patrol and Attack Bot

Demonstrates autonomous agents using behavior trees (BT) in order to make decisions about patrolling and attacking.

Razish Tour

This example scene shows how to create an interactive tour around a terrain using scenario events and custom AI behaviors.

Region System

Track the movement of individual agents and groups as they move in and out of defined polygonal regions.

REST Services

Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.

RIDE ATLAS

The RIDE ATLAS (Aerial Terrain Line of Sight Analysis System) integration represents an improved package of ATLAS rebuilt within RIDE.

Simple Network Controls

This example demonstrates how to set up a network environment with controllable characters using the RIDE API and Photon asset package.

Sockets

Demonstrates how to open, send data over, and close a TCP socket in RIDE.

State Machine

Basic Agent state machine that can be modified as needed for simulations.

Team Match

Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.

Terrain Destruction

Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.

Terrain Loading

Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.

Time Simulation

Demonstrates how to control simulation time speed and unit movement speed.

Timeline

Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.

Trees

Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.

Unit Data

Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.

Vehicles Input

Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.

VGL Stress Test

Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.

Web Services

Shows how to send GET, PUT, POST, and web requests through RIDE’s common web services system.