Logging & Data

Example scenes pertaining to a set of related RIDE API capabilities. 

Overview

Explore a scene to learn more about the API.

Results

Example DIS Image 01

DIS Messages

Demonstrates how to use RIDE systems to send and receive Distributed Interactive Simulation (DIS) messages.

Example Interpretation System Image 00

Interpretation System

Demonstrates the systems for real-time interpretation of scenario events and narrative summarization.

Example Localization Image 02

Localization

Demonstrates how to load, display, and switch between different languages

RIDE Logo Placeholder

Logging

Use the RIDE API to implement your own logging.

Example MSELI Image

MSELI

Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.

Example OAuth Page

OAuth

This example demonstrates how to use Google and Facebook OAuth authentication systems within RIDE.

Example Region System Image

Region System

Track the movement of individual agents and groups as they move in and out of defined polygonal regions.

Example Rest Image

REST Services

Demonstrates how to host a RESTful service in RIDE so that it can be accessed via an HTTP request from a web browser.

Example Sockets Image

Sockets

Demonstrates how to open, send data over, and close a TCP socket in RIDE.

Unit Data Example Image

Unit Data

Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.

Example VGL Stress Test Image

VGL Stress Test

Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.