Examples

The RIDE platform contains several example scenes that feature one or multiple capabilities of the API. 

New example scenes are added to the project regularly.

Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation.

The Level Select standalone release may feature certain Examples that currently do not have distributed source files.

The RIDE platform contains several example scenes that feature one or multiple capabilities of the API. 

Explore the /Assets/Ride/Examples/ directory in your local version for additional scenes not yet listed in this documentation or not featured in the current LevelSelect scene listing.

New example scenes are added to the project regularly.

Example State Machine Image

State Machine

Basic Agent state machine that can be modified as needed for simulations.

Team Match Room Image

Team Match

Red vs Blue networked competitive multiplayer on various terrain maps with dismounted or vehicular units.

Example Terrain Destruction Image

Terrain Destruction

Apply explosive ordnance of user-set intensity and size at any location on a terrain map. Deformation of the surface geometry may change depending on the material/structure classification at that point.

OWT USC Campus Image

Terrain Loading

Examine available terrain maps in TILE or LMAB formats, selecting between different LOD settings.

Example Time Simulation capture

Time Simulation

Demonstrates how to control simulation time speed and unit movement speed.

Timeline Compilation Example

Timeline

Demonstrates how to use Unity’s Timeline package with the RIDE API’s mechanics.

Example Trees Image

Trees

Collects the available SpeedTree assets that will be used to make asset bundles for different platforms.

Unit Data Example Image

Unit Data

Save agents and/or groups for later retrieval, allowing them to be loaded into the scene via custom menus.

Example Input Vehicle Image CTR

Vehicles Input

Navigate terrain maps with “drivable” vehicles through basic keyboard or gamepad input. Cycle multiple camera angles in and around the vehicle for observation of variables in the environment that affect physics of the vehicles. An overlay displays vehicle motion statistics in real-time.

Example VGL Stress Test Image

VGL Stress Test

Configure a scalability test with generic in-game agents in real-time and record performance data locally and in the cloud for later analysis.

Example Web Services Image 03

Web Services

Shows how to send GET, PUT, POST, and web requests through RIDE’s common web services system.

Example Astar Pathing Image

A* Pathing

Demonstrates how to use the “A* Pathfinding” option as a new movement system type for units.

Example Agent Behaviours Image

Agent Behaviours

Demonstrates a code-driven set of general and custom agent behaviors for a unit.

Example Agent Commands Image

Agent Commands

Command agents with basic real-time strategy (RTS) control type input. Displays a selector marquee in a specified color, with selected agents displaying a circular icon at their base.

Example Audio Image

Audio

This example demonstrates how to load and play audio clips in RIDE.

Example Face Image 2

Audio-Visual Sensing

Shows how to leverage commodity audio-visual sensing AI services through REST calls, using RIDE’s common web services system.

Barracuda API Image 1

Barracuda API

This example demonstrates how to examine and run unit tests on various Machine Learning models residing within/outside RIDE backed with Unity Barracuda framework.

Example Behaviour Comparison Image

Behaviour Comparison

This scene demonstrates how one might analyze side-by-side the performance of two approaches for agent cover behaviour: scripted vs. Machine Learning (ML).

Example Camera Home Image 00

Camera Home

Demonstrates how to reset a camera’s position and rotation at run-time using RIDE’s ICamera system.

Example Camera Tween Image

Camera Tween

Demonstrates how to use RIDE’s tween (in-betweening) system to move a camera.

Example Combat Image

Combat

Define the unit spawn parameters of opposing Blue and Red agents. Autonomous behaviors enable each side to navigate obstacles and engage via line-of-sight in order to reach a waypoint.

Example Movement Data Mono Image

DataMono Entities

“DataMono” characters built by using bootstrappable data components for entities.

Example DIS Image 01

DIS Messages

Demonstrates how to use RIDE systems to send and receive Distributed Interactive Simulation (DIS) messages.

Dynamic Spawn Example Image

Dynamic Spawn

Spawn individual agents or squads, and then commandeer any single unit with full first-person fire/movement controls.

Example Ground Classification Weather Image 00

Ground Classification Weather

Demonstrates the dynamic navigation of different unit types to an arbitrary waypoint under a severe weather event affecting ground conditions.

RIDE Logo Placeholder

Headless Mode

If the CommandLineParser.cs script is in the scene, and you create a build of the scene, then you can process all the ScenarioParameters and run your simulation with or without graphics.

Example Interpretation System Image 00

Interpretation System

Demonstrates the systems for real-time interpretation of scenario events and narrative summarization.

Example LOS Image

Line of Sight

Demonstrates terrain map line-of-sight (LOS) system for BLUEFOR, OPFOR and CIV agents. 

Example Localization Image 02

Localization

Demonstrates how to load, display, and switch between different languages

RIDE Logo Placeholder

Logging

Use the RIDE API to implement your own logging.

Example MSELI Image

MSELI

Master scenario events list injection (MSELI) allows you to create arbitrary events in the simulation and provide them with execution orders and conditions for their execution during the scenario.