Create a navigation mesh from local OWT data for agent pathing.
Create a navigation mesh from local OWT data for agent pathing.
Ensure you’ve completed the “Adding a Scene Persistent Terrain” section of Terrain Loading in order to use this navigation mesh generation method.
Normally terrain in the Split LMAB format streams into the scene at run-time via network or datacache folder, otherwise not appearing when working “offline” in the Unity Scene panel to create/edit a scene. Instead of using the network or datacache for run-time streaming, a terrain map can be instanced in a local scene by way of the Load Tiles script and Single LMAB terrain map format.
Important The initial loading of the Single LMAB terrain format of datasets within the RIDE Terrain Library into the local scene must be done while on the ICT domain or wherever the Single LMAB format of your terrain dataset is hosted within your organization’s domain. |
Generate a local navigation mesh using the following steps: