This page is divided into two sections; the first outlines the example scene for demonstration purposes and the second provides steps for how to use the A* Pathfinding option in a new scene.
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Important
This example utilizes the A* Pathfinding Project Pro package which can be obtained from the Unity Asset Store. This solution is optional for RIDE users currently.
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| Tip If steaming terrain on a mobile device (Android/iOS) strongly recommend setting the Radius to a value of < 800 to avoid running out of device memory. |
| Important The steaming of Single LMAB terrain maps, with the exception of those with the “s3” location designation, only function while on the ICT domain. If remote, ensure your ICT VPN is active. |
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Navigation Controls:
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Add empty game objects to the scene to serve as spawn points, which are then referenced in ExampleAstarPathing.cs.
Known Issues